Smash 4 Character Opinions/Cloud

Cloud Strife. Protagonist of Final Fantasy VII. Never appeared on a Nintendo console, but somehow made it into Super Smash Bros. 4. I'm not complaining, but let's go over what I think about Cloud.

Moveset and playstyle
Like Mario, Cloud is a very solid all-around character. Cloud doesn't get much off of his throws, although his down throw can combo into turnaround jabs at 0%. Forward tilt and Cross Slash are also good mix-ups. I believe that down throw can also combo into a perfect pivot up tilt then an up air, but don't quote me on that.

Speaking of up air, it's an amazing move. It does 12% damage, and is a good juggling tool. Because Cloud's sword is so big, it also has an enormous hitbox.

Cloud also has meteor smashes in his forward air and down air. Neat.

Cloud's recovery is pretty awful. Not only does Climhazzard cover very little distance (it covers more with his Limit Break, but...), but he can't sweetspot the ledge either, so it is very difficult to recover safely with Cloud.

Let's talk about Limit. Cloud's down special is Limit Charge. By activating it, a gauge appears above his head. The longer it is active, the more it will charge. It takes 400 frames for it to fully charge. His limit can also be charged by dealing 250% or taking 100% in damage, or any combination of these methods. Once it is fully charged, Cloud gains a blue aura around his body, and his speed and power of the next special move he uses are buffed. If Cloud uses this on his down special, he will use Finishing Touch, a high-knockback finisher that only deals 1%.

My opinions on Cloud and people who main him
Cloud players get a lot of flack because of how easy he is to play at a high level. Oftentimes if people find themselves losing they'll switch to Cloud and win, which has given him a bad rep. Honestly, I don't see a problem with this. Top tiers are top tiers, and people shouldn't be knocked for playing top tiers.